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Having killed Oak: "Now that's what you get for bringing a stick to a knife fight." Having killed Alira: "Did the earth move for you, baby? Probably, you hit the ground quite hard." On releasing the Darkness: "This Shadow is starting to feel a little inadequate." On the Chamber of Sins: "I've seen some dark places in my line of work, but this is something else." On the Southern Forest: "A forest? Death has too many damned places to hide in a forest." Having killed Merveil: "My first dance with a lady of quality. Having killed Fairgraves: "I almost feel sorry for you Fairgraves. On the Ship Graveyard: "I'm usually the one making the ghosts. Having killed Brutus: "'Big' just means 'more places to stick a blade.'" They sure don't make them like they used to." On the Lower Prison: "Theopolis' prison is a child's playhouse compared to this. Yes, that's what this place smells like." On the Coast: "The furnace down in the slaughter house. The name's Bestel, captain of the good ship 'Merry Gull'. You could poison a bloke with a look like that.
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That's the first line in a poem I'm writing about you, exile. In Wraeclast I don't have that luxury."īestel's Introduction: "A sodden Shadow staggered from the surf and surveyed the somber strand. Back in Oriath, I feared your kind, condemned you from afar. I'm Nessa, and I suppose I should thank you for ridding us of the putrid giant. and it'll be the one thing that see's you through to another dawn. Your murderous art is the reason you're here, in exile. Nessa's Introduction: "I saw what you did to Hillock out there, Shadow. Washing up on the Twilight Strand: "Nothing like a brisk dip to start the day. Not enough Strength: "I'm not strong enough for that." Not enough Dexterity: "A bit too fiddly, even for me." Not enough Intelligence: "I'm not smart enough for that.
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On trying to drop a quest item: "I should save that for later." Using skills in town: "I don't think I need to be doing that right now." And lots of it."Īchieving Level 30: "I'd question what I've become, if I felt the need. The way I hear it, there'll be plenty of work for a man of my talents in Wraeclast."Īchieving Level 2: “It’s nice not being dead yet!”Īchieving Level 3: “I’m impressed by how much this place wants me dead.”Īchieving Level 5: “With every death I live a little bit more.”Īchieving Level 10: “I’m so good at this, I scare myself.”Īchieving Level 15: "I'm a gardener clearing the weeds so the crops may grow."Īchieving Level 20: "No point looking back now. I drank and next thing I know I'm on this stinking crate bound for exile. Unfortunately not something my employers believed in. The Shadow is voiced by New Zealand actor, Elliot Yule. Shadows can specialise into one of these three Ascendancy classes: * Same for all classes as of 2.1.1d Ascendancy classes Physical damage reduction per endurance charge *Īdditional elemental reduction per endurance charge *Īttack speed increase per frenzy charge *Ĭritical strike chance increase per power charge * Main hand critical strike damage multiplier * The armors associated with the Shadow's dexterity and intelligence are Masks, Jackets/Coats/Raiments/Garbs, Mitts, Boots, and Spiked Shields. His hit-and-run style of combat makes the most of his natural evasion and energy shield, and rewards strategic coordination of attacks, spells, and traps. The Shadow is one of the more difficult classes to play due to his fragility, but he more than makes up for it if handled with skill. He makes surgical use of offensive spells while dodging attacks, always outmaneuvering his opponents. He prefers to use fast-hitting weapons such as daggers or claws to dart in and out of battle, while laying traps or mines and controlling the flow of combat. The Shadow is Path of Exile's dexterity/ intelligence hybrid class. The Shadow has come from the Guild of the Night in Oriath for one purpose: to inflict pain and suffering on anyone who's wronged him. Hundreds have met their deaths shrieking in his traps. He is versed in many weapons, but prefers ambush and subterfuge. The Shadow kills silently, without hesitation, without mercy. By the time you've seen him, it's already too late. A flicker of movement, a knife from the dark.
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